Speak to Erjolf again to find out what is hidden in the ice. Note: If you fail just try again and get more Fire rafts if needed. A TALE IN THE DESERT WALKTHROUGH PATCHHead over to the southeastern patch of land and release 4 Fire rafts to melt the southern side of ice. Unblock the western stream and block the eastern stream. Head over to the western side and launch 3 Fire rafts to melt the ice, 1 towards the left, 1 in the center and 1 to the right. To melt the western side, unblock the eastern stream and block the southern stream. Now, launch 5 Fire rafts which will cause the eastern edge of the ice to melt. Still on the northern side, stand one step west of a line of rocks to the east of the block of ice. Head over to the northern side of the block of ice and launch 3 Fire rafts towards the northern edge of the ice, 1 towards the left, 1 in the center and 1 to the right. You can jump over the streams by using the flat rocks. Head to the western and eastern streams and block them using your Spade (click on the ice mounds). Pick up 14 pieces of Driftwood from the piles of driftwood to the west of Erjolf, then turn them into Fire rafts using your Knife. Note: If you did not bring a Spade, Tinderbox, and Knife, then speak with Erjolf and he will supply you with them. After his example fails due to the alternating current around the stream, he will ask you to block the four streams to allow the rafts to reach the block of ice. A TALE IN THE DESERT WALKTHROUGH HOW TOErjolf will then explain the ancient method of creating fires with boats, he will show you how to craft a raft using driftwood. Offer to help him pass his Fremmenik Trials and ask him how you should go about melting the ice. He claims to have spotted some spiky armor within the ice before it completely froze over. Once inside the cave, he will lead you to a block of ice in the middle of the stream. Once you have jumped over follow him into another cave entrance. Jump across by stepping on the flat rock. Note: The easiest way to reach the starting point is via fairy ring code D K S.Īfter entering the cave he will ask you to jump across a stream to reach him. When you assure him that this will be our secret and offer to go look inside, he will become agitated and offer you the chance to see what he has discovered. He will tell you about his adventures within the cave and not being able to find anything. Speak to Erjolf near the cave entrance up a snow-covered mountain path northeast of Rellekka (just west of the Kyatt hunting ground).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |